It’s time to prepare for my first RTT with Disciples of Belakor (DoB). This list needs to stay somewhat even or come out on top with Primary points, because secondaries aren’t as reliable as new codex armies.
For a quick reminder, here is my list:
HQs:
Be’lakor (Shrouded Step, Wreathed in Shades)
Changecaster (Shrouded Step, Wreathed in Shades, relic: Endless Grimoire: Gaze of Fate)
Sorcerer (jump pack, Mark of Slaanesh, Delightful Agonies, Prescience)
Troops:
30 Bloodletters (1 Blood reaper, 1 Banner of Blood (-1CP), 1 Instrument of Chaos)
20 Bloodletters (1 Blood reaper, 1 Banner of Blood (-1CP), 1 Instrument of Chaos)
3 Nurglings
Fast Attack:
5 Plague Drones (1 Daemonic Icon)*
5 Furies Mark of Slaanesh
9 Screamers
Elites:
2 Fiends
9 Flamers (1 Pyrocaster)
Heavy Support:
5 Havocs (1 champion with bolter, 4 w/ reaper chaincannons)
This list holds deployment zone objectives very well. Opponents who try to challenge these objectives will be in range of many deadly counter-charge options. Missions that are hold one, hold two for primary will score consistently for this list 45 points without question. Hold two, hold three will depend on where objectives are placed, but this list should be able to keep up with other armies. If it can’t, then the game is lost because its secondaries will be objective dependent as well.
This list is a patient glass hammer, which can handle almost all threats if it can find a way to get to the opponent. Two main counter-charge units move between 12” and 18” (flamers and screamers). This in combination with DoB teleport power provides a significant threat to any unit that plays too aggressively. The 5 plague drones can secure an objective in no-mans land, creating a very difficult unit to remove. Even if the unit is removed, the resources used may protect the counter-offensive that takes out key units.
The challenge with this list is to be patient. The hold more than your opponent is tempting in the first couple of turns, but could be expensive in terms of units lost to achieve it. It’s important for me to end the game with more primary points than my opponent. If I can end the game with 10 more points than my opponent, I am in great shape. If not, I will be counting on their secondary choices being poor, or them missing on achieving them. That is what will keep this list from performing over .500. The secondary objectives are more difficult for this army until army-specific secondaries are available.