Playing with Big Monsters

My latest list for SoCal includes 5 monsters, and a sixth strong character. This lineup provides a lot of secondary points for opponents if they can handle it, but they can do some serious damage if they don’t. Unfortunately I’ve only had the chance to playlets it against two different knight lists, which this list matches well against. More infantry and light vehicle based lists will provide different challenges for me. This weekend, I will be playing in a tournament to get some practice games in. I will be able to practice against a variety of lists that should help me understand what my gap is in running this list.

In the first game, I lost one KoS (Keeper of Secret) turn one, another was down to 5 wounds, and Be’lakor was also down to 5 wounds. It didn’t matter, I was able to pull off the win. I will be curious to see how much more difficult it will be if I lose 2 monsters turn 1 before being able to do anything. I think typically I can go turn 1 and most-likely deal enough damage, but going second makes playing the mission easier… even if that means I will be down a KoS or more. Against horde, I will need every monster I have to keep the number of attacks up. fortunately, with Smite and other ways to deal mortal wounds, I think it will still compete. The LoC casting Infernal Gateway should help with horde.

Rolling for the exalted traits has its benefits, but it’s challenging to truly gameplan since the benefits are random. I’ve been mostly focusing on playing the game without the exalted traits, and treating them as bonuses. The danger in this is that I am most likely going to forget to actually use them. I am looking forward to seeing how it works out this Saturday.