List Change Discussion

Yesterday, I shared the updated list. Here is a breakdown in why:

Upgraded KoS to have living whip: Originally, they dealt a mortal wound on a 2+ (d3 on a 6) during the consolidation phase. I thought this was good, but after playing a few games (and forgetting to do it half the time), it became clear that the living whip was a better option. With a 6” range, 6 shots that are allowed to shoot while in combat at S:6 AP: -2 D:2 is perfect. I would like to upgrade one of them to the relic: S: 6 AP -3 D:2 auto wounds non-vehicles and Titanic, but then I would lose the -1 Damage LoC. I still may do it… I may then also add Silverstrike for 2 additional attacks to a keeper, S: +2, AP -3, D: 3. Jewel of Excess is also a nice possibility for +1 to cast and deny.

Drop some fiends and Daemon prince to take another KoS: I think having another giant monster really adds redundancy to this list. It may get kind of cramped, so I may drop either this KoS or the LoC and add some objective grabbing, but for the most part I like the simplicity of running 6 big monsters

Brimstones and 3 Flamers: Brimstones save me 20 points, and keep the third detachment as Tzeentch for their Loci. The flamers are pricey for their job as ROD action takers, but are better than furies because it is only 3 bases instead of 5, and two wounds each. If I had a better use of the 20 points I probably would go with furies, but since I don’t, flamers are more appealing.